First, by holding pressure in the beer less volatile hop aromatics will bubble out of solution (carried by the same CO 2 that we want to carry them up to our nose from the glass). Dry hopping during conditioning has two potential benefits for hoppy beers. I would have aimed closer to 25 PSI, but the markings on the valve are unreliable and I wanted to minimize the risk of over-carbonation. I set my spunding valve to 13 PSI and allowed the keg to sit warm for 12 days while I was in New Zealand. For this batch I dry hopped on brew day when I pitched the yeast and again under pressure by racking the beer into a flushed keg when it reached 65% apparent attenuation. My usual process for NEIPAs is to dry hop around day three/four and then again post-fermentation cold in the keg. I didn't realize until after brewing that this is the same combination of hops in Avery Raja. This was my first time brewing with Vic Secret, and they struck me as a slightly milder version of Galaxy with more herbal notes. I've found Galaxy to be one of the least consistent hops (Bad: Galaxy-Hopped DIPA, Good: Galaxy Wit), but thankfully these smelled wonderfully of passion fruit on opening. To make this batch as New-England-y as possible I selected two fruity Australian varieties, Galaxy and Vic Secret. Despite a few drops of FermCap S I still had to clean krausen and hops out of the airlock a couple times during the first two days of fermentation. Now that I know the fermentor can produce good beer, I'll say that I like being able to monitor/control the beer temperature via the thermowell, but wish it had an 8 gallon capacity instead of 7. Neither the stainless steel nor beer discolor as they did during the previous IPA fermentation. another New England IPA! My goal for this batch was a bright hop-saturated fruit-bomb, or at least a beer to replace the terrible, oxidized mess of an IPA I had on tap! Luckily passivating my Ss BrewBucket Brewmaster with 5X-concentrated StarSan solution ( as they suggest) before this batch was successful. Australian NEIPA: Spunding, and Dry YeastĪnother hoppy beer.New Zealand: Beer and Hops on the South Island.
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Or, if choosing to use the default IKEMEN tag, includes a fix that improves compatibility some by changing the tag states used.My last gift for the Multiverse in this event is the release of my first screenpack. Supports IKEMEN features such as combo and tag toast messages, 3v3 and 4v4 battles, ratio battles, and tag battles.Ĭomes with the option to use PotS's active tag system (had to include it as the tag toast message is part of the tag.zss). Uses standard MUGEN portraits for ease of use.Ī 504 slot mode for simple use, and a 700 slot mode for more character slots and a slightly better look (imo) at the cost of simplicity. I also wanted to make something new using the techniques I learned from editing Devon's CVS Black screenpack (into Infinite Legacy for IKEMEN). I felt inspired by the aesthetic of 90s Capcom fighting games, and wanted to encapsulate that in a screenpack for my personal IKEMEN compilation. I'm back with another screenpack for IKEMEN Go! This is my favorite to date. If you're still using 0.98.2 for whatever reason, use version 1.0. Warning 2: Version 1.1 will not work on IKEMEN Go versions older than 0.99. There is nothing I can do to fix these issues, as that's just how the engine works with this feature at this time. There is no sound effect when switching between characters in the same category. When returning to the character select screen, rather than the cursor remembering what character you last chose, it'll instead be on the first character of the category you chose. It's best for both players not to browse the same category at the same time. When toggling through characters in a category, it'll change that slot for both players. This does create a few eccentricities not found in the MUGEN version however: This screenpack uses IKEMEN's shared slot feature to allow for infinite character slots. Support for IKEMEN's additional features and modes. Really cool custom made lifebars based on KOF 2002 Unlike MUGEN category-based select screens, it doesn't rely on an "invisible grid" that makes switching categories confusing. Literally infinite character slots, believe it or not. A category-based screenpack, something I haven't seen for IKEMEN yet. Most especially, I wanted to let the user install this cleanly rather than providing it with a full MUGEN install like I did before. While I kept the core simplistic design of the original, I wanted to correct what I considered to be some egregious errors as well as create all new health bars that look a lot more polished than the original, and take advantage of a lot of IKEMEN Go's additional features. This is a remaster of my MUGEN Generations screenpack, but for IKEMEN. I said I'd do it 4 months ago and I finally got around to it. Warning: This Screenpack only works with IKEMEN Go version 0.98.2 (possibly higher) set up with a 16:9 resolution! This is not designed to work on MUGEN. I never knew that Word was capable of doing that, so I once remade the entire thing, it was painful. Also, if you want everything be "randomselect" and not "kfm", open the select file in Microsoft word and select the word "character" and with the replace function, well, replace it to "randomselect". Great for people who want more than just 100 open characters slots.īe careful, before opening, rename the select file in the data folder to "selectblank". It's a pretty great Screenpack in my opinion, and it works perfectly. The conversion to MUGEN 1.0 was made by Gui Santos. It's Low-Res, so just 320x240 lifebars will work. The screenpack's localcoord is 320x240, so don't insert 640x480 lifebarsĪ converted version of the SvC Ultimate 3rd Battle Edition. Basic lifebar with a KOF 2003 Announcer Fixed select file, since many people had an issue with it 1024 Character slots (Every slot is a randomselect, how you wished A conversion of the infamous SvC Ultimate 3rd Battle Edition Screenpack! Originally made by Roberto Bernardo! (Conversion by Gui Santos)Īnyways, I hope you enjoy it!! It's one of my favorites! We know how drift cars progress, so we always push for making things seamlessly modular. This does include all 3AN outlet fittings needed and has the option for the mounting plate. So if you have to sit there reading a chart on how to setup your calipers with your master cylinder size, you're doing it wrong. Every master cylinder we provide is 3/4 size bore and it will work with every chassis and caliper setup you throw at it. On our handbrake we tested many theories and landed on what we know is the perfect pedal/handle ratio for minimal throw to lock and easy on the arm. We designed a manual brake master cylinder setup that stops the car on a dime and doesn't require additional leg effort. We've learned a lot about pedal ratios (which is the distance between swing and master cylinder connection plus length of the pedal/handle) with our other product, the Brake Booster Eliminator. Therefore the entire package has to be designed around that. Nearly every handbrake we see uses a Wilwood base thats designed for a foot activated pedal not a hand activated handle. In addition to this our handbrake requires minimal force to lock the rear calipers. We have implemented a cylinder shape comfort grip atop the Chase Bays Handbrake handle and it's guaranteed to leave your hand happy instead of sore. If you've used other handbrakes besides ours, then you probably experienced a sore hand. Instead all we see is the same off the shelf base with uncomfortable machined handles. No one else is providing a thought out one-off solution like ours. We have designs for stand alone and inline style MC, with the handle being reversible for Pull-Up or Pull-Towards. The Hydro Handbrake needs to be supported 100% underneath with a steel base if our Reinforcement Plate isn’t used, and any overhang should be supported from underneath so that the Reinforcement Plate or custom base cannot flex. It's even pre-tapped for the supplied hardware. The factory trans tunnel metal flexes too much, so we're offering a steel plate that matches the handbrake base shape. The Chase Brake Handbrake has zero shimmy on the handle. Other handbrakes shimmy in all directions from poor machining tolerances (which creates longer throw from wasted space) and the entire assembly flexes on the tunnel since they lack the proper install hardware. This was huge for us when designing a handbrake. The increased aesthetics of its minimalism is a nice plus too! Ours is over 2" inches shorter than the current popular options. We wanted the ability to install under factory center consoles and others on the market do not allow for this. Read on to learn how we fixed these common issues.īy using a side mount or sideways mounted master cylinder we've created the most compact base and master cylinder mounting available. If you've experienced these issues or you want to avoid them then you're on the right page. They were too bulky, poor design created large amount of play or shimmy in the handle, extremely uncomfortable on the hand, too hard to pull, and incomplete package (aka missing important components). When we set out to design the perfect handbrake, we took in all the aches and pains of other handbrakes and here's what found. We've carefully combed through every detail of this product to provide the most compact, stable, comfortable, and simple solution for adding a hydro handbrake to your car. The Chase Bays Hydraulic Handbrake design has many unique features. |